|
PLEASE NOTE:
If you have reached this page from an outside source such as an Internet Search or forum
referral, please note that this page (the one you just landed on) is an
archive containing articles on
"GAMING - MORABIS"
from a Blogger named Infymus. This website,
INFYMUS.COM
- is a blog belonging to INFYMUS.
Click Here to visit the main blog page.
|
|
|
GAMING - MORABIS
Total Articles:
1
"The Dungeons Of Morabis", a game I wrote and published in 1991. Written in Turbo Pascal 4.0 and emulating Rogue, Hack, Moria and Ultima III.
|
|
| The Dungeons Of Morabis Posted: Jun 16, 2006, at 07:36 AM Stored Under Topic: GAMING - MORABIS -GUID- Posted By: Infymus | | |
My friend Zerk got me looking at my old Morabis 1.7b source code today and it made me remember a lot about Morabis.
In 1982 I created a very large map of a world I called Ergon. There was a major city called Labuston, where the King lived, and a large castle called Morabis where the Evil Lord Devenon lived.
Several years later in 1986 using BasicaA I created a game I called "Morabis", based on the game "The Scepter Of Goth". I was a dungeon master for Scepter from December of 1985 to June of 1986 where I met a beautiful red headed girl named Robin, but that's a different story.
Morabis to me had many meanings and morphed into many different projects. Morabis in the end of 1989 came an RPG based loosely on Rogue, Hack, Moria and Ultima III. When I finished and walked away from Morabis, I had released version 1.7b to the general public and before I knew it, Morabis went around the world. As you can see if you clicked the Google Link, there are hundreds of pages on it, some like it, some hate it.
Morabis is a top-down top/side scroller adventure game:
I spent countless hours working on Morabis. The full description for Morabis is as follows:
Morabis II represents hundreds of hours worth of work. The project was
started in February of 1989, and here it is June 1992. After Morabis
v1.7b was completed, Morabis II was put on the drawing board. v1.7b was
dissasembled, and re-assembled into a compiler called MC.EXE. By using
MC, all of Morabis II is programmed externally by the MC compiler. MC
compiles a data sheet and maps together to form a playable "module", thus
Morabis II has come about.
Morabis II is a quest to find the Amulet of Sae'Gore. During that quest,
you will learn magic spells, fight boss monsters, and search 28 different
maps. Many of the previous dungeons found in v1.7b have been added to
Morabis II, but have been completely re-vamped.
I have added Morabis to my Games directory.
|
|